

They also seems to act a bit weird when placed on foundations, fast traveling to another location and back again fixes this.Īlso, the size of all animals is slightly randomized, seems like the junkyard dog is like this by default, and when you spam 30 different dogs, the slight change in size makes them seem less like clones, so prefer it that way personally. Have no idea how to fix that one right now, and it looks funny enough that I’ll probably let it be that way unless someone finds out how to fix it. Note: The puppies can use the dog houses, but when they enter it, they magically grow in size to that of an adult dog, only to shrink back after exiting it. They add +10 defense but no happiness, they’re not as adorable as the junkyard dog or gorilla after all… Requires the 2nd perk of Animal Friend to use, main reason for this is that they are really powerful and it makes some sense from a lore perspective (sort of…). Yao Guai: 4 versions, including a glowing one. They can equip bandanas and such items however, if you open their inventory through the console. Can’t use the dog houses since I haven’t found a way to do that yet. Gives +5 defense and no happiness rating since they look sorta scary. Mongrel: 6 versions, including a glowing one. (please ignore the fact that it’s pretty much a dog in a gorilla costume from a game mechanic perspective…) Gorilla: Will defend settlement against attackers, adds +5 to defense and +1 to happiness, but work use the dog houses since it’s a gorilla and not a dog. Guard Puppy: same as the junkyard puppy, but with the Dogmeat skin. (it’s a puppy, they suck at hurting things except themselves). Junkyard Puppy: smaller version of the junkyard dog, works in the same way except it doesn’t defend against attackers and doesn’t give any defense rating. Guard Dog: Uses the Dogmeat texture, otherwise functions in the same way as the junkyard dog, except that it’s appearance isn’t randomized.

Whether you get a brown or black version is randomized. Will guard the settlement against attackers and use the dog house.

Adds +5 defense and +1 happiness to the settlement.

Junkyard Dog: same dog as the one Gene gives you, only that it can’t be moved to another settlement (goes for all animals in this mod). So, this adds the following to the settlement crafting menu: Then stuff got added, dumb options were found and I figured it’s probably better this mod gets uploaded in it’s current state before stuff gets weird. Never found that bastard Gene who apparently sells junkyard dogs, then I found Craftable Cats and figured those dogs might as well be added as decorations in the same manner.
